Mostly WindowBlinds.
When I'm saving a PSD image as a TGA (targa) format file from Photoshop CS I'm losing transparency. I'm obviously doing something dumb... any ideas what it might be? (done this a thousand times in PS7 - is there a setting in CS I didn't set?)
Comments (Page 1)
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on Jan 06, 2005
It's all in the alpha channel you define. White areas = visible, black areas = invisible. Simple as that.
on Jan 06, 2005
Hmm - I'm confused. Saving my psd file from PS7 in 32bit TGA format results in an image of buttons with transparency. Doing exactly the same thing, using the same psd file from CS results in buttons with a white background.

I'm not doing anything to the alpha channel at all.
on Jan 06, 2005
Oh like that... Well PS flattens the image, so it will automatically get a white background. TGA's can't be transparent the same way as a PNG can. It's transparency is defined in the alpha channel. I suspect you're gonna use a tga for a skin, make sure you enable Transparency and Translucency for your image and watch the result in SkinStudio.
on Jan 06, 2005
If I remember correctly, PhotoshopCS doesn't do TGA very well, and this was the exact reason Adam added the ability to convert PNG/TGA in SkinStudio.
on Jan 06, 2005
Might be, I've seen other complain about tga's in CS. However I've never had any problems doing it manually
on Jan 06, 2005
I think Koasati is right. PS CS doesn't do TGA very well. I've experienced the same problem as Essorant where old files that worked in PS7 now don't get transparency when saving as TGA in CS. I've tried playing with the alpha channels with no luck. I now save as PNG and then let SkinStudio convert them to TGA for me.

This however won't help Essorant as he still codes by hand if I remember correctly.
on Jan 06, 2005
I think that's weird since I have no problem. I create the image from scratch, then do the alpha channel last (remember you can only have 1 alpha channel in a tga, if you have more it won't work). Then I save as 32 bit tga, and it works like it should in SS.
on Jan 06, 2005
You have the RGB, Red, Green, Blue channel layers PLUS Alpha that you created? I'm sure I tried that once with no luck. But I'm far from an expert when it comes to these things
on Jan 06, 2005
aye there it is http://adam.wincustomize.com/articles.aspx?p=5&view=1&sort=1&direction=0&SID=59&UID=0
It seems the adobe forum TGA thread has been deleted due to being so old. Cannot remember what Chris Cox said, something the way users were not interacting with TGA so they felt no need for it and removed the transparency...

You might also encounter this problem with CS should anyone ask, seems a known problem on several other forums.
Rehash on the "tool stops responding" problem in CS

Login as Guest if it asks.
on Jan 06, 2005
Yup, we've dealt with the problem right after PS CS went out. it's done completely automatically, and user may not even realize it in most times and most certainly does not have to care. AFAIK the translucancy in PS CS is just gone. also PSP does not have it enabled by default. and you have to perform some magic to enable it.
on Jan 06, 2005
Thanks for the link to the other article. Some good advice there that I might give a go.
on Jan 07, 2005
Ok - thanks for that info everyone. I'm glad I didn't uninstall PS7. Looks like I'll be going back to that for my TGAs. And quite right Scarebear - I STILL don't use SS. Sorreee! I know, I am just a naughty boy. Obviously I might start using it if that's the only way to make transparent TGAs - unless the WB developers might like to add PNG support to WindowBlinds?

In fact, while we're on the subject, has anyone a good reason to swap to CS from 7? (other than it's just "the latest version") What new stuff does it provide to us skinning types?
on Jan 07, 2005
I believe CS added nested layers, folders with folders of layers in them. Great for the layout process of a skin. Other new things that I benefit from is the healing brush and patch tool, really awesome for photo retouch that I do a lot of at work. Also Adjustments -> shadow/highlight (RGB) can really make a bad photo much easier to work with.

Check out danillo's comment #5 to this article http://adam.wincustomize.com/articles.aspx?aid=2574&SID=59

I thought that might be possible, just like you can put the 3D Transform plugin from PS7 in the PS CS plugins folder.
on Jan 07, 2005
Oh well done danillo! That works! Thank goodness for that.

And thank you PixelPirate for that. It should be brought to everyone's attention!

on Jan 07, 2005
So, it actually works putting the TGA-plugin from 7.0 into CS? And in that case, could somebody please upload the "Targa.8BI" -file?
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